> For the complete documentation index, see [llms.txt](https://wiki.auraplugins.eu/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.auraplugins.eu/guides/scenes.md).

# Scenes — group, export, reuse

A **scene** is a named group of sounds that belong together: the six ambiences of your haunted manor, the full soundscape of your spawn. Scenes keep big soundscapes organized — and make them **portable**.

## Why scenes?

* **Organization** — `sounds/` gets crowded fast. A scene folder keeps one place's audio together: `scenes/haunted_manor/`.
* **Bulk operations** — delete or purge a whole soundscape in one command.
* **Portability** — export a scene with *relative coordinates* and re-import it anywhere: another corner of the map, or a completely different server.

## Anatomy

```
plugins/AuraSounds/
├── scenes/
│   └── haunted_manor/
│       ├── scene.yml          # the scene's reference point (anchor)
│       ├── creaking_floor.yml # normal sound files
│       ├── whispers.yml
│       └── organ_music.yml
└── exports/
    └── haunted_manor.yml      # exported: all positions relative to the anchor
```

The `scene.yml` **anchor** is the key idea: when you export, every source point is stored *relative to the anchor*. When you import somewhere else, you give a new anchor and every sound lands in the right spot around it.

## Commands

```
/aurasounds scene create <scene>          → create a scene (anchor = where you stand)
/aurasounds scene add <scene> <sound>     → move a sound into the scene
/aurasounds scene remove <scene> <sound>  → move it back out
/aurasounds scene export <scene>          → write exports/<scene>.yml (relative coords)
/aurasounds scene import <scene>          → import at your current position (new anchor)
/aurasounds scene delete <scene>          → delete the scene (sounds return to sounds/)
/aurasounds scene purge <scene>           → delete the scene AND its sounds
```

## Workflow example: build once, sell twice

You've built a marketplace schematic with a full soundscape:

1. Build the soundscape as a scene: `scene create bazaar`, then `scene add` each sound.
2. `scene export bazaar` → `exports/bazaar.yml`.
3. Ship that file alongside your schematic.
4. The buyer pastes the schematic, stands at the same corner, runs `scene import bazaar` — the whole soundscape lands perfectly placed, in one command.

{% hint style="warning" %}
`scene purge` deletes the sound files themselves — there is no undo. Use `scene delete` if you only want to ungroup.
{% endhint %}


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